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Sunken Ship Studio
We will be talking about Gamification and Storytelling, would you join us? We all want our product or software to be attractive to our users. But how do we create engagement? How do we keep our teams motivated? Rules of Engagement is a Talk, delivered by Domingos Da Silva, which will clarify all doubts about...
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We will be talking about two of our favorite topics, UX Design and Videogames thanks to the invitation from the awesome people at PortoUX and Blip!   You can subscribe here: https://www.meetup.com/pt-BR/PortoUX/events/247201436/   Let’s exchange perspectives over design together, are you in? Come and join us!  
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Captain’s log, end of 2017 It’s been a long time with a lot of difficult decisions, but all things considered we are starting from scratch and developing a new generation of game that is more with the times. Better Animations, Better Mechanics, Better Physics and 100% focus on what’s more important, gameplay. Can’t way to...
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Captain’s log, beginning of 2016.   We got interviewed by GamerPress, a Portuguese Gaming Magazine! You can read all about it here: We also want to thank the amazing guys at GamerPress for their time and interest! You guys rock!  
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Captain’s log. Beginning of 2016. The First Portuguese Edition of the PlayStation Awards has revealed it’s winners, we are very proud to have our game being recognized for Best Artwork. Thanks PlayStation Iberia!   We also want to congratulate all other Finalists and Winners, here is the full list: Press Award – Strikers Edge Best...
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Captain’s Log, 2015. Sunken Ship is participating on the first ever PlayStation Awards in Portugal!   Let’s see how this rolls (fingers crossed), but there is no doubt that we are very excited and grateful that this type of iniciatives are coming to Portugal!  
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